Showing posts with label Healers. Show all posts
Showing posts with label Healers. Show all posts

Friday, 30 March 2012

Dark Lady's Chosen by Gail Z. Martin

Though there are no spoilers for this book, this book contains spoilers from books one, two and three. You have been warned!!! (It's also early on in the review.)


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The next book in this (seeming interminable) series is the continuation and arguable conclusion of what occurred in book 3, Dark Haven. We see the end of the plot to kill Kiara, the result of the War with Curane, the fate of Cam of Cairnrach as well as the fate of Dark Haven itself- an ending wound up with the lives of Jonmarc and Carina.

This a well structured book, in my opinion. It seemed that Martin had accepted that, by the end of Dark Haven, everything was coming to its end; for better or for worse. So the majority of the book actually only takes place over 5 days, and the chapters in those days are split between the multiple story lines. I get that some people would rather dislike this (arguable) mess, but it worked for the book. On her site, she says this book was about the aftermath of events that are the settling down of chaos and order into some sort of balance: something I'm going to venture in saying is represented through the written style. It is a bit hectic and indiscernible at times, but there is a clear order and structure that is adhered to.

All the plots seem to figure themselves out in the expected manner: people survive, at a cost or they survive only to find a greater challenge. I don't think anyone would be blown away by the outcome of events since you you've probably been expecting it and though you're obviously happy with the result, you won't be overflowing with excitement after having read it. On the other hand though, you'll never be inconsolable. So if you want a book which isn't going to stress you out to much as a reader, but you can still enjoy reading, this is an excellent choice.

Getting more into specifics...

I felt that Kiara's plot and storyline got slowly more repetitive as time went on. She'd make the mistake of feeling safe or powerful, and then a threat would rear its ugly head. She would survive it, but it underlines the precariousness of her position as well as risking something concerning her unborn child. I am being somewhat cynical, but it has to be said that for an interesting character who could have a had a much more interesting story (in my opinion) it was annoying that it descended into repeating itself. The most interesting bit was the end of her plot. I'm not saying that it was great because it was over (though that lingers at the back of my mind) but because the possible repercussions are interesting. I believe her child will be a mage and that the excess of wormroot (a magic inhibiting drug) in her system from the dart will give the baby an unusual tolerance for it.

I'm of the same sort of opinion of Cam's story too. I feel like his was only used to remind us of the divisionists and the widespread chaos in the kingdoms; otherwise it wasn't too important.

Tris' story was when he was still at war with Curane. His story was also a tad dull, but the ever-looming battle and the mystery surrounding what to do and what new horrors would be encountered kept be reading quickly through these pages. Give whatever meaning to it what you will, I really enjoy reading about battles that involve magic and average soldiers. Part of it is my inbuilt love of magic, but I think I just like the idea of combat magic since it is the most instinctive side of magic and can have interesting consequences. What I disliked about this portion was that Tris seemed to be constantly at the edge of his power, but still managing to hold on. His comments on his growing fatigue and loss of power got a bit dull.

For me though, the Dark Haven story of Jonmarc and Carina was much more interesting. I think that might have been because it was the one story that wasn't so clear cut. The others ones needed their players to survive in order to continue. This story only needed one and, in Carina's case, that one didn't need to come about completely unscathed. If I look back on their story now, the same cynicism takes over that they were hardly the most interesting and that the story was hardly unique. There were conflicts with the revolting (as in revolution) Vampires and Jonmarc's fear of loosing Carina. Carina had her own problems in trying to avoid the taint of Vampirism that warred with her healing magic for dominance. I guess their story was also interesting because it was a chance to learn more about the flow: the river of magical energy in these lands.

So I was impressed with this book. Maybe Dark Haven was a book to set up this one which, in so many ways, was much better. It's actually the end of the Chronicle's of the Necromancer Series, since the following books are a separate series which (I suspect) have a more active focus on Jonmarc. Though maybe it instead focuses on the children of the people on these books: the series being the symbol for the next generation.

Also, bonus points if anyone know who is on the front of this book. Is it Carina???

Wednesday, 7 March 2012

The Pain Merchants (Shifter) by Janice Hardy

British Cover
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Nya lives in a world of Healers, Takers and Pain Merchants: people who can take pain from people and either store it away or turn it into powerful weapons. But Nya has a unique ability to actually be able to shift pain (hence the American name of the book) from one person to another. The story is what happens when this ability becomes known by those who would use her for it.

I'd read Janice's blog for a while before I decided to get the book, and in some ways I was surprised. I think I expected it to be more mature than it was: but I was forgetting that this is a teen book, perhaps Middle Grade (but I'm not entirely sure what Middle Grade actually is). Saying that though, I still really enjoyed the book and the world Nya lives in was lovely to  see and experience.

The healing idea is marvellous. As I said in the introduction, the ability is to take away the pain from an injury and- optionally- to be able to heal that injury. The pain is held in the healer's body until pynvium can be found: a rare metal that (when raw) is able to contain pain. In some ways, it's straightforward, but then I didn't want a huge and complicated magic system- and in it's good that it isn't magic. What's been done here is much more involved and sophisticated, in my opinion. One idea has been taken: that someone can heal someone else. What has then been done is that it was fleshed out. A problem with some magic in books is that- like in Harry Potter- no end of magic can be cast without personal effects. There is just an endless pool of magic while the magic itself is based on knowledge and creativity. Much better are the systems that cause the energy for magic to be taken from the caster, but that is an over-used idea. Janice's system is great because it really is a real effect: the healer will completely experience the pain of whoever they heal, they just won't have the physical injury.

The city itself was interesting too- as was it's place as city in a world. There is class divide in the city between the aristocrats who dominated the land through war and the natives who fought them. None of the descendants of those natives have positions of power, they-  the Gevegs- are beggars and manual labourers who work so that the Baseeris stay rich. The animosity between both groups is always apparent and it's the underlying tension throughout the city. A Baseeri believe that every Geveg's life is worth less than his own, and they would let thugs or worse do what they will with them. They turn a blind eye for their own protection.

American Cover (I prefer)
The League is almost the middle ground between Baseeris and Gevegs, but the leadership and power indicate quite clearly to whom the preference is directed. Since the skill of healing is valued, though not exceptionally rare, anyone will be accepted into the league and, once there, they dedicate their lives to healing others- in theory for the good of all. But in such a powerful establishment, there is obviously a level of corruption and wealth that is sadly necessary. The League has to feed, clothe and train the healers so money has to come into the institution. What's more, a Baseeri noble would dislike a grimy Geveg healing him so they must also be kept elegant and presentable. The League is supposed to be a good thing, at least that is what I feel. And I get the feeling it was a good thing until the Baseeris arrived as part of the unnamed Duke's conquest to reclaim independent lands.

One of the things I didn't like was the characterisation. I'm not going to make an issue of this because it isn't at the same maturity as some things I read so there can't always be the same moral ambiguity. Good and Evil are mostly clear cut, though the Pain Merchants (which is like a mob version of the League) are somewhat unclear. Even Nya, who is stealing eggs at the beginning, shows some sort of ambiguity. Yet it's all rather low-key and the manner of it makes it clear whether it's a good or bad deed. Nya is starving, so theft can be acceptable; and she also offers to work for her food once caught. She is a good character in a tough situation. As for the Pain Merchants, they are seen as ultimately bad. Though they might do good, it's for capitalist reasons of money-making.

The other thing  noticed myself disliking was some of the slang in the book. Some of it was local dialect, but when "cos" starting being used instead of "because" or " 'cause" the grammar freak in me lashed out and I got rather annoyed every time it was used after. I do remember some others, but that is the one that annoys me the most. Also, some of the names were bothersome since they seemed to awkward, but I think I'm just being unwarrantedly picky.

As a fantasy book for younger readers, I do think this was quite good. I would have preferred a more mature book, but knowing my old tastes, I know I would have liked it. I think the fact I read it all in a day is a nod towards the fact it is a good book. If you're looking for something simple, enjoyable and fantastical, look no further.