Showing posts with label MG. Show all posts
Showing posts with label MG. Show all posts

Wednesday, 7 March 2012

The Pain Merchants (Shifter) by Janice Hardy

British Cover
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Nya lives in a world of Healers, Takers and Pain Merchants: people who can take pain from people and either store it away or turn it into powerful weapons. But Nya has a unique ability to actually be able to shift pain (hence the American name of the book) from one person to another. The story is what happens when this ability becomes known by those who would use her for it.

I'd read Janice's blog for a while before I decided to get the book, and in some ways I was surprised. I think I expected it to be more mature than it was: but I was forgetting that this is a teen book, perhaps Middle Grade (but I'm not entirely sure what Middle Grade actually is). Saying that though, I still really enjoyed the book and the world Nya lives in was lovely to  see and experience.

The healing idea is marvellous. As I said in the introduction, the ability is to take away the pain from an injury and- optionally- to be able to heal that injury. The pain is held in the healer's body until pynvium can be found: a rare metal that (when raw) is able to contain pain. In some ways, it's straightforward, but then I didn't want a huge and complicated magic system- and in it's good that it isn't magic. What's been done here is much more involved and sophisticated, in my opinion. One idea has been taken: that someone can heal someone else. What has then been done is that it was fleshed out. A problem with some magic in books is that- like in Harry Potter- no end of magic can be cast without personal effects. There is just an endless pool of magic while the magic itself is based on knowledge and creativity. Much better are the systems that cause the energy for magic to be taken from the caster, but that is an over-used idea. Janice's system is great because it really is a real effect: the healer will completely experience the pain of whoever they heal, they just won't have the physical injury.

The city itself was interesting too- as was it's place as city in a world. There is class divide in the city between the aristocrats who dominated the land through war and the natives who fought them. None of the descendants of those natives have positions of power, they-  the Gevegs- are beggars and manual labourers who work so that the Baseeris stay rich. The animosity between both groups is always apparent and it's the underlying tension throughout the city. A Baseeri believe that every Geveg's life is worth less than his own, and they would let thugs or worse do what they will with them. They turn a blind eye for their own protection.

American Cover (I prefer)
The League is almost the middle ground between Baseeris and Gevegs, but the leadership and power indicate quite clearly to whom the preference is directed. Since the skill of healing is valued, though not exceptionally rare, anyone will be accepted into the league and, once there, they dedicate their lives to healing others- in theory for the good of all. But in such a powerful establishment, there is obviously a level of corruption and wealth that is sadly necessary. The League has to feed, clothe and train the healers so money has to come into the institution. What's more, a Baseeri noble would dislike a grimy Geveg healing him so they must also be kept elegant and presentable. The League is supposed to be a good thing, at least that is what I feel. And I get the feeling it was a good thing until the Baseeris arrived as part of the unnamed Duke's conquest to reclaim independent lands.

One of the things I didn't like was the characterisation. I'm not going to make an issue of this because it isn't at the same maturity as some things I read so there can't always be the same moral ambiguity. Good and Evil are mostly clear cut, though the Pain Merchants (which is like a mob version of the League) are somewhat unclear. Even Nya, who is stealing eggs at the beginning, shows some sort of ambiguity. Yet it's all rather low-key and the manner of it makes it clear whether it's a good or bad deed. Nya is starving, so theft can be acceptable; and she also offers to work for her food once caught. She is a good character in a tough situation. As for the Pain Merchants, they are seen as ultimately bad. Though they might do good, it's for capitalist reasons of money-making.

The other thing  noticed myself disliking was some of the slang in the book. Some of it was local dialect, but when "cos" starting being used instead of "because" or " 'cause" the grammar freak in me lashed out and I got rather annoyed every time it was used after. I do remember some others, but that is the one that annoys me the most. Also, some of the names were bothersome since they seemed to awkward, but I think I'm just being unwarrantedly picky.

As a fantasy book for younger readers, I do think this was quite good. I would have preferred a more mature book, but knowing my old tastes, I know I would have liked it. I think the fact I read it all in a day is a nod towards the fact it is a good book. If you're looking for something simple, enjoyable and fantastical, look no further.

Wednesday, 19 October 2011

The Lost Hero by Rick Riordan

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The Lost Hero is the first book in the sequel series to Percy Jackson & The Olympians series. It a fantasy book series where the Greek Gods are still around and father children: the Demi-Gods. These children perform quests for their divine parents, all the while educating readers on the basics (and sometimes not the basics) of Greek Mythology and characters.

It's a fun series that I read with a little bit of guilt. I always buy these for my brother, then read them without telling him. They're short so there is no drawn out periods in reading them, but they are entertaining and fun to read. I think of them as comfort reads because they are so easy to read, even if the humour is cringe worthy and awkward sometimes.

Anyway, this book doesn't even feature Percy Jackson directly (though he is mentioned and he is in the sequel to this), instead following Jason. Jason has amnesia, but seems to know a lot of Roman mythology and is combat proficient. He even comes out with bits of knowledge he even seems to be surprised to know. They go on a quest to try to rescue Hera (mother of the Gods) and in the process restore his memory. He goes with Leo Valdez and Piper McLean, both revealed to be demigods as time goes on. And that isn't a spoiler. If you know the series, you know it's going to happen and anyway, you can probably see it coming a mile away as a new reader.

I like the characters in Riordan's books because they tend to be fresh, entertaining and bearably cliché. Okay, all of the characters tend to fit into a certain stereotype of person and follow that, but I think the age the book seems to be for lets you get past it. I'm not sure if it's YA or MG or whatever (I'm not confident on my genre classification) but I think it isn't YA since it seems too young, at least in my opinion, and much to happy-go-lucky.

The best things for me with these series is that it's the type of simple, urban fantasy I can't help but like where the teens have powers and are teenager-y and fun about it, while I love the element of mythology. We see Medea and Midas in this book, but we've met Circe, all the Greek Gods (I think), Medusa, Cerberus and more that I can't remember or whose name I have forgotten. But it's highly educational, even if you think you know mythology. The way the Gods and characters are shown in a modern world is interesting. I actualy think that the mythology is the main thing I like about the books, and that the plot is mostly peripheral.

It's a good, easy-to-read book that I think any fantasy reader can like if they're not too fussy with a bit of cliché and few bad jokes. The adaptation of Greek Mythology to our world is just mind-bogglingly well done and is something to read the books for if nothing else. And if you're already a fan of the books, this novel at least sticks to the tried and (successfully) tested formula.

Happy Reading!